Ashwin S
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XBOX Game

Cross Platform Game

Developed  with another programmer in C++ and OpenGL/DirectX, the Xbox game is based on the mobile game Pyrojump. Featuring cross platform compatibility, XML level loading( using tinyxml parser) and sprite sheet animation .
Cross platform development between a PC and a console featured it's own sets of challenges. Particularly, memory management and rendering, as the console provided us with a limited memory and DirectX/OpenGl pipelines were different.
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Development Time : 2 weeks
Team Size : 2 programmers
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  • Home
  • Resume
  • GAMES
    • Kitten Caboodle
    • Coma
    • Space Wars
    • Cross Platform Game (XBox/PC)
    • Game Engine
    • Child No More
  • SDL Games
  • Level Editor
  • CONTACT
  • My Writing